Challenge
A new enterprise brief was given to us in class: design a product or service that encourages better food waste habits. I was excited to take on the challenge, but I quickly realised that the problem was more complex than it seemed. Food waste wasn't just about people throwing away food — it was about the systems and habits that led to that waste in the first place.
DISCOVER
Primary research lead my curiosity towards climate action and how ___. INCLUDE STATISTICS HERE
30%
Personalised onboarding experience that adapts to user needs
115 tonnes
Simple, frictionless interaction flow with minimal steps
somethings
Encourage long-term engagement through clarity and ease of use
DEFINE
This is an issue enough. But I wondered: what was there a lack of understanding of? And why does it make it feel unnecessary?
I looked at my own habits. I thought it would eb appropriate to look at further into the habits of people my age.
I learned:
Sorting waste required too much thinking in fast everyday moments. People know they should sort — they just don't always know how,
and the friction is enough to make the habit fall apart.
Young adults living independently in Auckland, who are environmentally aware but struggles with to use the food scrap bins, due to inconvenience and knowledge gaps
How might we...
Challenge
Goals
CLARIFY
Using this information, clarifying my audience After, proposing the solution, and did extensive research on competitors. Learning that__
To understand where I can position myself in the market, I did further research on competitors with similar products. I found that most solutions were ___ so I took key features to apply to my solution.
With my new found user insights and competitor analysis, the purpose and features for the service became clear.
Key Feature
Personalised onboarding experience that adapts to user needs
Key Feature
Simple, frictionless interaction flow with minimal steps
Goal
Encourage long-term engagement through clarity and ease of use
CONCEPTUALISE
OUTCOME
A prototype of the service app, coded.
REFLECTION
this project made me realise I’m more interested in understanding people than designing interfaces. I became more drawn to the thinking behind user behaviour. What people do, why they do it, and how those patterns can inform better design decisions. Instead of focusing purely on the final output, I found myself valuing the process of research, observation, and uncovering insight.