Assumptions

Rewriting the girl-group narrative

Case Study Image 1
Case Study Image 1



Challenge

With such an open-ended brief - “anything & everything you want” - we had a lot of creative freedom. Rather than starting with a specific problem to solve, we focused on what kind of world we wanted to create and how Adobe Firefly could help us bring it to life.

My Role

My role focused on initial research, content architecture, and the transmedia experience. I designed and coded the website end-to-end using vanilla HTML, CSS, and JavaScript, bringing the visual identity, content, and interactions together into a cohesive digital experience.



DISCOVER

We can make anything??? Cool cool cool cool....

We didn't know where to start. But we all knew one thing: WE LOVE KPOP!

Then a million questions followed. After a long conversation, one question stuck out to us: why do girls in games and media look the way they do? That took us down a rabbit hole into K-pop, girl groups, and the way “girl power” gets packaged through branding and entertainment.

Which left us wondering: when does empowerment become a product?


PROBLEM

'Girl Power' becomes branding.


DEFINE

Looking at how others tell their story

I led research into transmedia campaigns across industries. From how K/DA's members are built up and portrayed across social platforms, to immersive world-building projects like Prometheus. Watching how these narratives shift between physical and digital touchpoints directly shaped how we mapped out Cadence's own presence.


K/DA social media reference Prometheus transmedia campaign reference

Field reviews: K/DA's coordinated storytelling vs. Prometheus' immersive world-building



What does everyone else think?

Working with Mhayvine, we sent a survey out into the world to actually understand our audience, where I analysed the responses.

User survey results User survey results

Synthesising survey responses


HOW MIGHT WE...

...use a digital experience to challenge how women are portrayed in media through a virtual girl group?



CLARIFY

The initial concept was a scrollytelling origin story to go with our motion piece. A digital experience that revealed the group's backstory.

Sitemap


Transmedia planning chart

Mapping out the transmedia touchpoints — website, socials, video, album — all feeding back into one hub


However, with the motion piece leaning more towards an origin video, we felt that this concept for the website was redundant.

A field review of aespa’s website shifted our direction, inspiring us to turn Cadence’s debut into a cohesive, interactive desktop-style space centred around fan engagement and getting to know each member.

Visual elements moodboard

Revised moodboards



CONCEPTUALISE


Low-fidelity wireframes

Worldbuilding workshop

Low-fidelity wireframes

Synthesising survey responses


Member page iterations

Sitemap and touchpoints draft



Prototyping

I started with prototyping to test the website layout, then used that as the foundation to develop, brand and refine the final version. I built the site in HTML, CSS and JavaScript, using Claude AI to help kickstart the initial build, debug along the way, and refine the interactive bits.

Desktop skeleton prototype

Kickstarting the code and refining it into the desktop skeleton



We also condensed an earlier idea (a fan billboard) into something simpler and more fun: a shared playlist, where fans could drop their own fight songs straight into the site.

Developing desktop interactions

Prototyping the shared playlist feature, then reusing the tested code inside the live site





OUTCOME

Introducing... Cadence!


Our virtual girl group whose debut is supported by transmedia collateral across platforms. My outcome was in charge of the website and content planning and architecture of how the girls would live online.

Loveday Tan (Motion Designer) worked on all the artwork and motion piece, Mhayvine Capulong (Interactive Designer) working on the 3D room and in collaboration with content planning, and Chance Tavita-Jackson (Graphic Designer) working on the branding and values.

Try the website prototype! ↗ Instagram ↗


Low-fidelity wireframes

Low-fidelity wireframes

Website acting as a hub/home base for the fans.


Walking through the shared playlist on the live site





REFLECTION

A fun learning experience!

This project taught me just as much about collaboration as it did design. We had different ideas and disagreements along the way, but learning to listen, compromise, and work through them made the final outcome stronger.

I also gained confidence building a website end-to-end, from coding and debugging to refining interactions. If I did it again, I'd establish key visual assets and decisions earlier to make the process smoother.





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